///////////////////////////////////////////////////////////////////////////////
//
// lighthouse3D - 3D Software Library
//
// File: lh3dwin32mt.cpp
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2003-2013 Marcus Reinhardt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
//
// You can find a copy of the GNU General Public License (gpl.txt) in the
// directory of the library.
//
///////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////
// Multi-Threading Abstract Layer for Lighthouse3D Application
///////////////////////////////////////////////////////////////////////////////

#pragma once

#ifdef _WINDOWS
  #include <windows.h>
  #include <process.h>
#endif

#ifndef LH3D_MTHREAD_SUPP
#define LH3D_MTHREAD_SUPP

///////////////////////////////////////////////////////////////////////////////
// Mutexes are used to ensure threads are entering critical sections exclusively
///////////////////////////////////////////////////////////////////////////////
class CThreadMutex
{
public:
	CThreadMutex();
	~CThreadMutex();
	
	void acquire();
	void release();

private:
	CRITICAL_SECTION criticalSectionMutex;
};

#endif 